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UtopiaFPS utopiafps.pl
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CS2

CS2 ConVar List

Full list of CS2 console variables with descriptions, default values and flags.

3968 ConVars

Name Type Default Flags Description
testscript_debug bool false developmentonly defensive Debug test scripts.
tools_stall_monitor_break_on_unknown_cause bool false developmentonly Break on unknown stall cause
r_dof_override bool false cheat
r_dof_override_near_blurry float32 -100.000000 cheat
r_dof_override_near_crisp float32 0.000000 cheat
r_dof_override_far_crisp float32 180.000000 cheat
r_dof_override_far_blurry float32 2000.000000 cheat
r_dof_override_tilt_to_ground float32 0.500000 cheat
mat_shading_complexity bool false cheat Visualize shading complexity
mat_overdraw int32 0 cheat Visualize overdraw
net_async_job_random_sleep float32 0.000000 developmentonly defensive Sleep randomly 0..net_async_job_random_sleep ms in the parallel server jobs; sleep is per job
voice_bypass_noise_gate bool false developmentonly
opus_encode_test_signal bool false developmentonly
voice_loopback_no_networking bool false userinfo
voice_device_override string archive release Default device used for voice capture.
soundsystem_update_async bool true developmentonly defensive
host_readconfig_ignore_userconfig bool false cheat Whether we should ignore the user config file for reading/writing.
stats_display int32 0 developmentonly defensive Displays perf statistics information
stats_collect_gpu bool false developmentonly defensive While doing stats_display, collect GPU perf counters. Used for stats_print_gpu.
vprof_counters int32 0 developmentonly defensive
vprof_counters_show_minmax bool false developmentonly defensive
thread_pool_option int32 -1 hidden release Thread pool option
debug_draw_enable bool true developmentonly replicated
engine_rendersystem_used string developmentonly defensive Rendersystem option in use (changing this does not change the rendersystem).
engine_rendersystem_init string developmentonly defensive Rendersystem option requested (changing this does not change the rendersystem).
engine_rendersystem_shader_model int32 0 developmentonly defensive Rendersystem shader model in use (changing this does not change the shader model).
engine_platform_name_extended string developmentonly defensive Platform the engine is running on.
engine_ostype string developmentonly defensive OS type the engine is running on.
engine_cpu_info_extended string developmentonly defensive CPU the engine is running on.
cl_language string english developmentonly defensive Language
sys_minidumpspewlines int32 2000 release Lines of crash dump console spew to keep.
sv_maxrate int32 0 replicated release Max bandwidth rate allowed on server, 0 == unlimited
sv_minrate int32 98304 replicated release Min bandwidth rate allowed on server, 0 == unlimited
sys_minidumpexpandedspew bool true developmentonly defensive
report_connection_failure_percentage float32 0.000000 developmentonly defensive
engine_no_focus_sleep int32 20 archive
engine_no_focus_sleep_vconsole_suppress bool true developmentonly defensive When VConsole is in the foreground, don't trigger engine_no_focus_sleep behavior
engine_show_frame_pacing bool false release
battery_saver bool false archive OBSOLETE replaced by mobile_fps_* - Battery saver mode. 0=off, 1=on
mobile_fps_limit float32 30.000000 archive MOBILE_FPS_CONTROL: Mobile FPS limit - 15, 30, 60
mobile_fps_increase_during_touch bool true archive MOBILE_FPS_CONTROL: If true we increase framerate limit during touch
mobile_fps_increase_during_charging bool false archive MOBILE_FPS_CONTROL: If true we increase framerate limit while charging
mobile_fps_increase_during_hfr_animations bool true developmentonly hidden defensive MOBILE_FPS_CONTROL: If true we increase framerate limit during HFR-tagged animations and transitions.
fps_max float32 400.000000 archive release Frame rate limiter. 0=no limit. Does not apply to dedicated server.
fps_max_ui float32 200.000000 archive Frame rate limiter while the game UI is displayed. 0=no limit. Does not apply to dedicated server.
fps_max_tools float32 120.000000 archive Additional frame rate limit while in tools mode and a window other than the game window has focus. Note that fps_max still applies, this only allows the maximum frame rate for tools mode to be lower. 0=no tools specific limit.
sv_fps_max float32 0.000000 developmentonly hidden defensive Dedicated server frame rate limiter. 0=tick rate. Only applies to the dedicated server.
engine_relaunch_app_before_exiting bool false hidden release Use this to tell Steam to relaunch the app right after existing
async_serialize bool false developmentonly defensive Force async reads to serialize for profiling
con_logfile_suffix string developmentonly defensive Suffix to append to the console log, may be changed to reopen the log

Source: cs2-docs by Poggicek